Todd Harris
Todd Harris (@ToddAlanHarris) – Todd is Chief Operating Officer of Hi-Rez Studios, one of the largest video game studios in the Southeast United States and a leading developer of competitive online games. Todd began his career as a software engineer at NCR before taking on product development leadership roles at Radiant Systems and BlueCube Software. In 2005, he left FinTech for the games industry when he co-founded Hi-Rez Studios. Hi-Rez’ most popular title is the mythology themed, action game SMITE which has over 25 million players on the PC and is a top free-to-play game on the Xbox One and Playstation 4. In 2016 more than $3,000,000 in cash prizing was awarded to the best Smite players and the January 2017 World Championship in Atlanta was viewed online by over 5 million people. Todd and Hi-Rez Studios are now developing the fantasy team-based shooter Paladins and the turn-based strategy game Smite Tactics.
Sundance Di Giovanni
Stratton Sclavos
Steve Wade
Steven Wade brings 19 years of game industry experience to Woodside Capital Partners with his primary focus on helping digital media companies with technological and market insight, corporate development, and M&A.
Before joining WCP, Steven spent his career launching 45 online games, four gaming payment solutions, and eight game portals alongside many well-known entertainment companies such as Square Enix, VISA/Playspan, SOHU/Changyou, Ty Inc., and Aeria Games as an executive, and angel investor.
He is also an entrepreneur, creating and selling three companies: MMOsmart LLC ( to Aeria Games) , Zyon Games Inc.(to Sohu/Changyou 搜狐 / 畅游 which then IPOed on the NASDAQ as the biggest IPO of 2009), and Boilingcore.com ( to MMORPG.com) .
In addition, Steven spent eight years working in the Asian Pacific region acting as a gaming advisor to the Japanese, Korean, and Chinese governments.
Steven received a bachelor’s degree in Public Relations from West Virginia University. He currently serves as a board member for various companies in the video game sector, including eSports networks, gaming studios, and productivity tool developers.
Steve Arhancet
As Co-CEO of Team Liquid, Steven Arhancet oversees the strategic direction of the premier esports franchise. He identifies growth opportunities within the rapidly growing esports industry and pushes developments and innovation for each of the teams within the franchise, as well as for Team Liquid as a whole. This includes leading and growing partnership and sponsorship opportunities for the esports team.
Alongside Co-CEO Victor Goossens, Steven built Team Liquid from a community site into one of the largest esports teams in the world. In September 2016, the pair sold controlling interest of Team Liquid to an accomplished ownership group led by two renowned professional sports team owners, media and technology entrepreneurs – Peter Guber and Ted Leonsis. With the new ownership group at the helm, Steven will now help to shape the future of esports and build Team Liquid into a dominant franchise within the rapidly developing industry, while ensuring the team remains true to its roots in the gaming community.
Stephanie Harvey
Stephanie, aka missharvey, is synonymous with female gaming. Her five-time Counter Strike world championships and work as a game designer at Ubisoft Montreal awarded her a Forbes 30 under 30 award in 2014. She is also a co-founder of Misscliks, serves as an online ambassador for Cybersmile and creates content for her Twitch and YouTube channels during her spare time.
Stan Press
Ryan Morrison
Ryan Morrison represents more players in competitive gaming and esports than any other individual on the planet. Running a player-only agency has allowed him to create and grow relationships with the top talent in every major game. Ryan works with players not only to succeed now, but also to prepare for their future.
Robb Charini
Robb has been immersed in the video game community for over 20 years and leverages his extensive experience as a player, community organizer and industry professional to elevate the ecosystems of gaming, competition and esports.
Since his early beginnings as a community organizer, hosting his own series of events and activities, he’s had the pleasure of working at IGN and their esports program, the IGN Pro League (IPL) to Blizzard Entertainment’s eSports group and currently leads the casual and competitive initiatives for esports at Ubisoft.
Through the years he has worked with nearly every publisher and endemic partner, including premier esports titles and events such as League of Legends, StarCraft II and BlizzCon to developing the next generation of esports with games like Rainbow Six Siege, as well as provided consultative services to a wide variety of entities and corporations.